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diego moises montes guzman
zinkete



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camas, Espaņa

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29 November 2008

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Headphone Girl
3ds max, mental ray, Photoshop, ZBrush
September 2008


   
hello! this is my latest work.

I made it to learn about mental ray render and mental ray skin sub surface scatering shader. This is my first work with mental ray, and I hope to go into mental ray renderer in deph. It also has helped me to practise hair in a character. I have used ornatrix.

The final image was composed in layers in photoshop. I mixed the beauty pass, an accentuate occlussion ( to mark the hard lines), a soft occlusion ( for the soft volumes) and the hair ( rendered in scanline because 3ds max crashed when I rendered ornatrix hair and sss material in mental ray). Finally I made color corrections thanks to a id render.

I hope you like it, and I wait for your critics and comments. I also hope you can understand what I am writting, my english is not very good

Bye!!
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